| Company: | Take-Two Interactive Software |
|---|---|
| CEO: |
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| Founded: | Sep 30, 1993 |
| Symbol: | TTWO |
| Exchange: | NASDAQ |
| Industry: | Electronic Gaming & Multimedia |
| Sector: | Communication Services |
| About |
Take-Two Interactive Software develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company offers its products under the Rockstar Games, 2K, Private Division, and T2 Mobile Games names. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead Redemption names; and offers episodes and content, as well as develops brands in other genres,luding the LA Noire, Bully, and Manhunt franchises. The company also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, and Borderlands. In addition, it publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; and PGA TOUR 2K. Further, the company offers Kerbal Space Program, OlliOlli World, and The Outer Worlds and Ancestors: the Humankind Odyssey under Private Division; and free-to-play mobile games, such as Dragon City, Monster Legends, Two Dots, and Top Eleven. Its products are designed for console gaming systems,luding PlayStation 4 and PlayStation 5; Xbox One; the Nintendo's Switch; personal computers; and mobile comprising smartphones and tablets. The company provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software wasorporated in 1993 and is based in New York, New York. |
585 among 30288 companies
110 West 44th Street
New York Cit... | NY |
US
| Take-Two Interactive Software;TTWO;https://bullfincher.io/logos/us/TTWO.png;take-two-interactive-software | 6656400000.00 |
|---|---|
| Electronic Arts;EA;https://bullfincher.io/logos/us/EA.png;electronic-arts | 7531000000.00 |
| Roblox Corporation;RBLX;https://bullfincher.io/company_logos_external/RBLX.jpeg;roblox-corporation | 4890551000.00 |
Take-Two Interactive Software was founded on Sep 30, 1993, which makes the company 32 years old.
Strauss H. Zelnick is the CEO of Take-Two Interactive Software.
Take-Two Interactive Software operates in the Electronic Gaming & Multimedia industry and the Communication Services sector.
Take-Two Interactive Software has 0 employees.
In fiscal year 2026, Take-Two Interactive Software generated a revenue of $6.66 Billion.
In fiscal year 2026, Take-Two Interactive Software reported a net income of -$298.20 Million.
Mobile is Take-Two Interactive Software's biggest product segment, representing 50.07% of its total revenue.
Take-Two Interactive Software went public on Apr 15, 1997, through its Initial Public Offering (IPO), and it has been 29 years since then.
Take-Two Interactive Software's ticker symbol is TTWO, and the company is listed on the NASDAQ stock market exchange.
Take-Two Interactive Software's current stock price is $214.39 as of Jun 6, 2026.
Ranked #585among 30,288 companies based on market cap.
Competitors of Take-Two Interactive Software include Electronic Arts and Roblox Corporation, and more.