| Company: | Take-Two Interactive Software |
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| CEO: |
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| Founded: | Sep 30, 1993 |
| Symbol: | TTWO |
| Exchange: | NASDAQ |
| Industry: | Electronic Gaming & Multimedia |
| Sector: | Technology |
| About |
Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games. Rockstar Games is renowned for its action-adventure titles,luding iconic franchises like Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club, alongside other fan favorites such as LA Noire, Bully, and Manhunt. The 2K label covers a broad spectrum of genres, offering popular series in shooter (Borderlands), action (BioShock, Mafia), role-playing, strategy (Sid Meier's Civilization, XCOM series), sports, and family/casual categories. Thisludes highly successful sports simulation games like the NBA 2K basketball series, WWE 2K professional wrestling, and PGA TOUR 2K. Private Division supports titles such as Kerbal Space Program, OlliOlli World, The Outer Worlds, and Ancestors: The Humankind Odyssey. For mobile device users, T2 Mobile Games provides free-to-play options like Dragon City, Monster Legends, Two Dots, and Top Eleven. Take-Two's diverse range of products is designed for major gaming platforms, encompassing current and previous generation consoles (PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch), personal computers, and mobile devices (smartphones and tablets). Consumers can purchase these games through traditional physical retail channels, digital storefronts for download, various online platforms, and cloud streaming services. |
100 among 4169 companies
110 West 44th Street
New York Cit... | NY |
US
| Take-Two Interactive Software;TTWO;https://bullfincher.io/logos/us/TTWO.png;take-two-interactive-software | 6656400000.00 |
|---|---|
| Electronic Arts;EA;https://bullfincher.io/logos/us/EA.png;electronic-arts | 7531000000.00 |
| Roblox Corporation;RBLX;https://bullfincher.io/company_logos_external/RBLX.jpeg;roblox-corporation | 4890551000.00 |
Take-Two Interactive Software was founded on Sep 30, 1993, which makes the company 32 years old.
Strauss H. Zelnick is the CEO of Take-Two Interactive Software.
Take-Two Interactive Software operates in the Electronic Gaming & Multimedia industry and the Technology sector.
Take-Two Interactive Software has 10,000 employees.
In fiscal year 2026, Take-Two Interactive Software generated a revenue of $6.66 Billion.
In fiscal year 2026, Take-Two Interactive Software reported a net income of -$298.20 Million.
Mobile is Take-Two Interactive Software's biggest product segment, representing 50.07% of its total revenue.
Take-Two Interactive Software went public on Apr 15, 1997, through its Initial Public Offering (IPO), and it has been 29 years since then.
Take-Two Interactive Software's ticker symbol is TTWO, and the company is listed on the NASDAQ stock market exchange.
Take-Two Interactive Software's current stock price is $235.85 as of Jul 22, 2026.
Ranked #100among 4,169 companies based on market cap.
Competitors of Take-Two Interactive Software include Electronic Arts and Roblox Corporation, and more.