2026
Take-Two Interactive Software's revenue per employee increased 18.33% during fiscal
year 2026 compared to 2025.
This represents an increase of $79.87 K
from $435.77 K (in 2025)
to $515.64 K (in 2026).
... See more
2025
Take-Two Interactive Software's revenue per employee increased 0.77% during fiscal
year 2025 compared to 2024.
This represents an increase of $3.34 K
from $432.43 K (in 2024)
to $435.77 K (in 2025).
2024
Take-Two Interactive Software's revenue per employee decreased -6.4% during fiscal
year 2024 compared to 2023.
This represents a decline of -$29.56 K
from $461.99 K (in 2023)
to $432.43 K (in 2024).
2023
Take-Two Interactive Software's revenue per employee increased 2.8% during fiscal
year 2023 compared to 2022.
This represents an increase of $12.60 K
from $449.39 K (in 2022)
to $461.99 K (in 2023).
2022
Take-Two Interactive Software's revenue per employee decreased -13.46% during fiscal
year 2022 compared to 2021.
This represents a decline of -$69.90 K
from $519.29 K (in 2021)
to $449.39 K (in 2022).
2021
Take-Two Interactive Software's revenue per employee decreased -2.5% during fiscal
year 2021 compared to 2020.
This represents a decline of -$13.29 K
from $532.58 K (in 2020)
to $519.29 K (in 2021).
2020
Take-Two Interactive Software's revenue per employee decreased -2.32% during fiscal
year 2020 compared to 2019.
This represents a decline of -$12.66 K
from $545.24 K (in 2019)
to $532.58 K (in 2020).
2019
Take-Two Interactive Software's revenue per employee increased 36.61% during fiscal
year 2019 compared to 2018.
This represents an increase of $146.11 K
from $399.13 K (in 2018)
to $545.24 K (in 2019).
2018
Take-Two Interactive Software's revenue per employee decreased -16.87% during fiscal
year 2018 compared to 2017.
This represents a decline of -$80.97 K
from $480.10 K (in 2017)
to $399.13 K (in 2018).
2017
Take-Two Interactive Software's revenue per employee decreased -0.39% during fiscal
year 2017 compared to -.
This represents a decline of -$1.89 K
from $482.00 K (in 2016)
to $480.10 K (in 2017).